Skip to content
ActiveWrites

The Iconic Game Turns 20 – How a Plastic Axe Bridged Generations Among Music Generations

It has been two decades after the legendary game hit the market in North America, giving everyday gamers the opportunity to feel like rock legends. Figuratively speaking, though you'd be hard-pressed convincing anyone who's nailed the epic lengthy instrumental break before a packed living-room audience.

Developed by the developers, Guitar Hero provided users with a plastic guitar peripheral to match on-screen cues moving along the screen synchronized to the music. Every sequence mimicked specific notes, producing the sensation of an authentic performance.

The studio had already tried its hand in the music genre prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Collaboratively, they established the foundations for an unlikely massively profitable franchise which made a remarkable influence on numerous of the artists included, introducing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early financial challenges in securing the recordings – even though initial releases primarily featured cover versions.

“We rerecorded every song because the cost was so high,” he says. “Even with the publishing rights alone, it proved nearly impossible. We couldn’t get acts such as the Who – RedOctane was operating on a shoestring budget, and we were fairly certain the project would flop. However, when the game became a hit, and record sales airtime were going up, all artists desired to be in.”

He adds: “Among the amazing things was the number of parents reached out expressing gratitude for introducing their kids to the songs they adored. It evolved into a multigenerational phenomenon.”

Timeless Music Finds Younger Fans

Irish group the Answer had Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon recalls how the series revived older hits to the forefront: “The game provided a larger, new demographic. Typically this had been considered music that was past it, however once it got included in the game and teenagers discovered it, suddenly it was cool. This validated it, eliminating the outdated tag. It gave our catalog renewed popularity.”

In 2008, the Answer’s debut album remained unreleased in the US, meaning Guitar Hero served as a primary platform of discovery for the band as they went on a North American tour supporting AC/DC. “Their crew were playing Never Too Late during travel, and some of them recognized us from Guitar Hero,” he notes.

Major Band Titles Enduring Influence

Rock’s biggest acts soon capitalised on the series’ popularity, with Aerosmith, Metallica and Van Halen starring in specialized spin-off titles centered around each band’s catalogue and related stories, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the group more money than any of their studio albums. It sold well over 500,000 copies upon release, while demand for Aerosmith’s music saw an increase significantly at a time as the industry was already collapsing.

The series still motivates quick-handed dedication among its fans. Earlier this year, a streamer completed a remarkable feat of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay and extensive personalization features. This track is difficult even in the hardest setting, let alone played at increased tempo while hitting every one of its near 4,000 notes. They claimed it took nine months to accomplish.

“Guitar Hero offers a, imaginary experience. Just as with Call of Duty, that doesn’t mean you should pick up actual weapons and go to war,” notes musician Herman Li.

DragonForce had already wrapped up a successful tour before their hit appeared in the third game, yet he explains it made them widely recognized. “I recall our distributors informing us that our records were moving like crazy,” he says. “It exploded when we next toured, and we performed just before top acts on the Mayhem festival.”

In fact, DragonForce’s exposure via the game was so immense that it has risked eclipsing everything else the band has done. Recently, the track featured in a trailer for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” he admits. “If you only listen to one DragonForce song, that's fine – each person has their own path in music and I'm pleased we’ve been part in fans' experiences”.

Enduring Legacy from the Iconic Controller

The best marketing, be it for cars, clothes or video games, extends beyond than selling something – it inspires a desire. Did Guitar Hero tap into that? “Precisely what we were trying to create,” Dornbrook says. “That thrill of being a rock star on the stage. Since the beginning, the creators felt that there’s an instinctive human desire to create songs, and their goal was to leverage innovation to allow people to do it”.

Most installments were released in just a five-year period from 2005 to 2010, including derivative titles like DJ Hero, including a spinning deck, and the band-focused game. After that, corporate focus on peripherals waned, except for a short-lived revival several years later.

Titles such as the fan project and newer releases have kept the scene active, with set to be a new product from the founders on the way. Recently formed developers has entered work on their first rhythm-based title. The initial creators are participating as special advisers. Is the world prepared to welcome a new entry following Guitar Hero?

“We thought those games might become similar to sports games allowing annual update every year,” he remarks. “There’s so much new music it could remain perennially popular, so I’ve always been optimistic. There’s no reason for it to continue for future fans.”

Written by

Angela Page

A freelance writer and content strategist with over 8 years of experience in digital marketing and creative storytelling.

ActiveWrites

Type to search articles.